BIS fnc onPlayerConnected: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
||
Line 26: | Line 26: | ||
}, | }, | ||
"Parameter" | "Parameter" | ||
] call | ] call BIS_fnc_onPlayerConnected;</code> | ||
|seealso= [[onPlayerConnected]] [[BIS_fnc_addStackedEventHandler]] [[Event Scripts]] | |seealso= [[onPlayerConnected]] [[BIS_fnc_addStackedEventHandler]] [[Event Scripts]] | ||
}} | }} |
Revision as of 21:40, 12 July 2022
Description
- Description:
- Executes a function on server every time a player connects the mission.
- Execution:
- call
- Groups:
- MultiplayerEvent Handlers
Syntax
- Syntax:
- [code, params]] call BIS_fnc_onPlayerConnected
- Parameters:
- code: Code or String - Function name or code to be executed. Following parameters are passed to the function or code:
- 0: Player
- 1: Params
- params: Anything - Parameters passed to the code or function
- Return Value:
- Boolean
Examples
- Example 1:
[ { params ["_player", "_params"]; hint name _player; hint _params; }, "Parameter" ] call BIS_fnc_onPlayerConnected;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note