BIS fnc getName: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
Lou Montana (talk | contribs) m (Text replacement - " |s1=[" to " |s1= [") |
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|descr= Returns name of a unit. Name of unit is stored in it is namespace so it can be retrieved later, mainly for when unit dies. Name is stored in the variable '''BIS_fnc_getName_name'''. | |descr= Returns name of a unit. Name of unit is stored in it is namespace so it can be retrieved later, mainly for when unit dies. Name is stored in the variable '''BIS_fnc_getName_name'''. | ||
|s1=[object] call [[BIS_fnc_getName]] | |s1= [object] call [[BIS_fnc_getName]] | ||
|p1= object: [[Object]] - Object whose name should be returned | |p1= object: [[Object]] - Object whose name should be returned |
Revision as of 23:11, 12 July 2022
Description
- Description:
- Returns name of a unit. Name of unit is stored in it is namespace so it can be retrieved later, mainly for when unit dies. Name is stored in the variable BIS_fnc_getName_name.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object] call BIS_fnc_getName
- Parameters:
- object: Object - Object whose name should be returned
- Return Value:
- String - Unit's name
Examples
- Example 1:
[player] call BIS_fnc_getName;
Additional Information
- See also:
- name
Notes
-
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