BIS fnc sayMessage: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
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|descr= Make a speaker say a message. | |descr= Make a speaker say a message. | ||
|s1=[speaker, message, channel] call [[BIS_fnc_sayMessage]] | |s1= [speaker, message, channel] call [[BIS_fnc_sayMessage]] | ||
|p1= speaker: [[Object]] or [[Side]] | |p1= speaker: [[Object]] or [[Side]] |
Revision as of 23:11, 12 July 2022
Description
Syntax
- Syntax:
- [speaker, message, channel] call BIS_fnc_sayMessage
- Parameters:
- speaker: Object or Side
- message: String - must be defined in either CfgSounds or CfgRadio
- channel: String or Number - (Optional, default "side") can be "say3D", "direct", "group", "vehicle", "side", "command", "global", or custom channel ID
- Return Value:
- Boolean - true when done
Examples
- Example 1:
[leader player, "to_c01_m01_brief_001_br_briefing_a_CENTAUR_0", "say3D"] call BIS_fnc_sayMessage;
Additional Information
- See also:
- say say3D directSay groupRadio vehicleRadio sideRadio commandRadio globalRadio customRadio
Notes
-
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