BIS fnc unitPlay: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>") |
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|descr= Plays back input movement data on input unit. Simplified. | |descr= Plays back input movement data on input unit. Simplified. | ||
|s1=[unit, data, varDone, stateIgnore, obsolete_1, obsolete_2, skipTime] spawn [[BIS_fnc_unitPlay]] | |s1= [unit, data, varDone, stateIgnore, obsolete_1, obsolete_2, skipTime] spawn [[BIS_fnc_unitPlay]] | ||
|p1= unit: [[Object]] - Unit to play movement data on | |p1= unit: [[Object]] - Unit to play movement data on |
Revision as of 23:12, 12 July 2022
Description
- Description:
- Plays back input movement data on input unit. Simplified.
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, data, varDone, stateIgnore, obsolete_1, obsolete_2, skipTime] spawn BIS_fnc_unitPlay
- Parameters:
- unit: Object - Unit to play movement data on
- data: Array - Movement data recorder by BIS_fnc_unitCapture
- varDone: Array - (Optional, default []) Variable to set on specified Object once playback has finished in format:
- stateIgnore: Boolean - (Optional, default false) whether to ignore if the Unit is dead and/or cannot move
- obsolete_1: Nothing - obsolete param, preserved because of backward compatibility
- obsolete_2: Nothing - obsolete param, preserved because of backward compatibility
- skipTime: Number - (Optional, default 0) amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
- Return Value:
- Boolean - always true
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitCapture
Notes
-
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