BIS fnc setServerVariable: Difference between revisions
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|descr= Set variable stored only on server. Clients can the download it using [[BIS_fnc_getServerVariable]]. Used when you want to share variables only to specific clients to prevent large traffic. | |descr= Set variable stored only on server. Clients can the download it using [[BIS_fnc_getServerVariable]]. Used when you want to share variables only to specific clients to prevent large traffic. | ||
|s1=[namespace, varName, value] call [[BIS_fnc_setServerVariable]] | |s1= [namespace, varName, value] call [[BIS_fnc_setServerVariable]] | ||
|p1= namespace: [[Namespace]] or [[Object]] or [[Group]] - (Optional, default [[missionNamespace]]) | |p1= namespace: [[Namespace]] or [[Object]] or [[Group]] - (Optional, default [[missionNamespace]]) |
Revision as of 23:12, 12 July 2022
Description
- Description:
- Set variable stored only on server. Clients can the download it using BIS_fnc_getServerVariable. Used when you want to share variables only to specific clients to prevent large traffic.
- Execution:
- call
- Groups:
- Variables
Syntax
- Syntax:
- [namespace, varName, value] call BIS_fnc_setServerVariable
- Parameters:
- namespace: Namespace or Object or Group - (Optional, default missionNamespace)
- varName: String - variable name
- value: Anything - variable value
- Return Value:
- Boolean - true when done
Examples
- Example 1:
[nil, "playerHealth", damage player] call BIS_fnc_setServerVariable;
- Example 2:
[player, "playerHealth", damage player] call BIS_fnc_setServerVariable;
Additional Information
Notes
-
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