BIS fnc clampVector: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - " |s1=[" to " |s1= [")  | 
				Lou Montana (talk | contribs)  m (Some wiki formatting)  | 
				||
| Line 8: | Line 8: | ||
|descr= Clamps vector values between provided min/max boundaries.  | |descr= Clamps vector values between provided min/max boundaries.  | ||
{{Feature |   | {{Feature|informative|This function can be used to clamp any [[Array]] of [[Number]]s (even though it is not its main usage).}}  | ||
|s1= [vector, min, max] call [[BIS_fnc_clampVector]]  | |s1= [vector, min, max] call [[BIS_fnc_clampVector]]  | ||
| Line 20: | Line 20: | ||
|r1= [[Vector3D]] - the clamped ''vector''  | |r1= [[Vector3D]] - the clamped ''vector''  | ||
|x1= <  | |x1= <sqf>  | ||
private _newVelocity = [velocity vehicle player, -100, 100] call BIS_fnc_clampVector;  | |||
vehicle player setVelocity _newVelocity;  | |||
</sqf>  | |||
|seealso= [[BIS_fnc_clamp]] [[vectorNormalized]] [[vectorMultiply]]  | |seealso= [[BIS_fnc_clamp]] [[vectorNormalized]] [[vectorMultiply]]  | ||
}}  | }}  | ||
Latest revision as of 12:07, 13 July 2022
Description
- Description:
 - Clamps vector values between provided min/max boundaries.
 - Execution:
 - call
 - Groups:
 - Vectors
 
Syntax
- Syntax:
 - [vector, min, max] call BIS_fnc_clampVector
 - Parameters:
 - vector: Vector3D - (Optional, default [0,0,0]) the vector to be clamped
 - min: Number - (Optional, default 0)
 - max: Number - (Optional, default 0)
 - Return Value:
 - Vector3D - the clamped vector
 
Examples
- Example 1:
 
Additional Information
- See also:
 - BIS_fnc_clamp vectorNormalized vectorMultiply
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note