BIS fnc groupVehicles: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |s1=[" to " |s1= [") |
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|r1= [[Array]] - List of all vehicles in control/assigned to the group, empty if group has none | |r1= [[Array]] - List of all vehicles in control/assigned to the group, empty if group has none | ||
|x1= <code> | |x1= <code>group [[player]], [[true]]] [[call]] [[BIS_fnc_groupVehicles]];</code> | ||
|seealso= [[group]] [[createVehicle]] | |seealso= [[group]] [[createVehicle]] | ||
}} | }} |
Revision as of 12:40, 13 July 2022
Description
- Description:
- Returns all vehicles a group possesses, assigned vehicles can be included.
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- [target, assignedVeh] call BIS_fnc_groupVehicles
- Parameters:
- target: Object or Group - The unit or group to check, if unit is given it is group is then used
- assignedVeh: Boolean - If assigned vehicles should also be returned (vehicles that unit's may not be inside of but assigned to)
- Return Value:
- Array - List of all vehicles in control/assigned to the group, empty if group has none
Examples
- Example 1:
group player, true] call BIS_fnc_groupVehicles;
Additional Information
- See also:
- group createVehicle
Notes
-
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