civilian: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
Line 32: | Line 32: | ||
|x1= [[SQS Syntax|SQS]]: | |x1= [[SQS Syntax|SQS]]: | ||
< | <sqs>? side _unit == civilian : hint "This is a civilian unit!"</sqs> | ||
|x2= [[SQF Syntax|SQF]]: | |x2= [[SQF Syntax|SQF]]: |
Revision as of 14:30, 29 July 2022
Description
- Description:
- Pre-defined variable for the civilian side.
When used in a format statement (hint format["%1",civilian]), the string returned is "CIV". - Groups:
- Sides
Syntax
Examples
Additional Information
- See also:
- side west east resistance sideEmpty sideAmbientLife
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 12, 2007 - 06:06 (UTC)
- In OFP v1.96, empty vehicles, objects and dead soldiers are on side civilian.
- Posted on May 01, 2018 - 15:03 (UTC)
- In Arma 3 v1.82, units where setCaptive and/or setUnconscious are set to true are on side civilian, regardless of low rating (Renegade status).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sides