setUnitFreefallHeight: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "ASLtoAGL" to "ASLToAGL") |
||
Line 24: | Line 24: | ||
|x1= <sqf>player setUnitFreefallHeight 1000;</sqf> | |x1= <sqf>player setUnitFreefallHeight 1000;</sqf> | ||
|seealso= [[getUnitFreefallInfo]] [[getPosASL]] [[ | |seealso= [[getUnitFreefallInfo]] [[getPosASL]] [[ASLToAGL]] | ||
}} | }} |
Revision as of 17:58, 29 July 2022
Description
- Description:
- Sets minimum freefall height AGL per unit, at which the unit assumes HALO pose. Engine default is 100m. Use -1 to reset the height to default.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setUnitFreefallHeight minHeight
- Parameters:
- unit: Object - unit
- minHeight: Number - min freefall height, -1 to set default
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- getUnitFreefallInfo getPosASL ASLToAGL
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note