laserTarget: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) No edit summary |
||
Line 14: | Line 14: | ||
|gr1= Weapons | |gr1= Weapons | ||
|descr= Returns laser target object created by given unit (vehicle or soldier) when using a laser targeting device. | |descr= Returns laser target object created by given unit (vehicle or soldier) when using a laser targeting device. Main syntax is for primary gunner turret. | ||
|s1= [[laserTarget]] | |s1= [[laserTarget]] entity | ||
|p1= | |p1= entity: [[Object]] - unit or vehicle | ||
|r1= [[Object]] - laser target or [[objNull]] if no laser target exists | |r1= [[Object]] - laser target or [[objNull]] if no laser target exists | ||
|s2= vehicle [[laserTarget]] turret | |||
|s2since=Arma3 2.12 | |||
|p21= vehicle: [[Object]] - transport | |||
|p22= turret: [[Array]] - turret path, [-1] for driver turret | |||
|r2= [[Object]] - laser target or [[objNull]] if no laser target exists | |||
|x1= <sqf>private _target = laserTarget gunner heli;</sqf> | |x1= <sqf>private _target = laserTarget gunner heli;</sqf> |
Revision as of 19:19, 29 August 2022
Description
- Description:
- Returns laser target object created by given unit (vehicle or soldier) when using a laser targeting device. Main syntax is for primary gunner turret.
- Groups:
- Weapons
Syntax
- Syntax:
- laserTarget entity
- Parameters:
- entity: Object - unit or vehicle
- Return Value:
- Object - laser target or objNull if no laser target exists
Alternative Syntax
- Syntax:
- vehicle laserTarget turret
- Parameters:
- vehicle: Object - transport
- turret: Array - turret path, [-1] for driver turret
- Return Value:
- Object - laser target or objNull if no laser target exists
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- isLaserOn cursorTarget setMissileTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note