visibleMap: Difference between revisions

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m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>")
m (Also return true in respawn screen)
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|gr2= Interaction
|gr2= Interaction


|descr= Return true if the main map is shown (active).
|descr= Return true if the main map is shown (active). In {{arma3}} it also returns true if the respawn screen map is visible.


|s1= [[visibleMap]]
|s1= [[visibleMap]]

Revision as of 17:08, 7 November 2022

Hover & click on the images for description

Description

Description:
Return true if the main map is shown (active). In Arma 3 it also returns true if the respawn screen map is visible.
Groups:
MapInteraction

Syntax

Syntax:
visibleMap
Return Value:
Boolean

Examples

Example 1:
if (visibleMap) then {hint "You're showing the map !"};

Additional Information

See also:
forceMap openMap

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Posted on 13 November 2017
James
visibleMap does not work in all cases where a map might be part of a dialog like in a uav terminal or in a artillery computer dialog. Some of these cases can be covered with an addMissionEventHandler of type "Map". Just use the two magic variables 'mapIsOpened' and 'mapIsForced'. Skeleton might look something like:
// update marker as long as map is open (works for uav stations as well) J_myGPSEH = addMissionEventHandler ["Map", { params ["_mapIsOpened", "_mapIsForced"]; if (_mapIsOpened) then { systemChat "GPS active"; J_var_GPSOn = true; // no sheduled environment -> create one /* Triggered when map is opened or closed either by user action or script command openMap. */ [] spawn { waitUntil { // ... // do something as long as map is open not J_var_GPSOn }; }; } else { J_var_GPSOn = false; systemChat "GPS inactive"; }; }];