magazines: Difference between revisions
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|x1= <sqf>_mags = magazines player;</sqf>  | |x1= <sqf>_mags = magazines player;</sqf>  | ||
|seealso= [[currentMagazine]] [[magazinesTurret]] [[magazinesDetail]] [[magazinesAmmo]] [[magazinesAmmoFull]] [[ammo]] [[weapons]]  | |seealso= [[currentMagazine]] [[magazinesTurret]] [[magazinesDetail]] [[magazinesAmmo]] [[magazinesAmmoFull]] [[ammo]] [[weapons]] [[backpacks]]  | ||
}}  | }}  | ||
Revision as of 23:43, 31 January 2023
Description
- Description:
 - Returns array of type names of all vehicle's magazines. When applied to a unit, the command behaves differently and will omit magazines already loaded into unit's weapons. Use currentMagazine to get this information for a currently loaded magazine.
 - Groups:
 - Unit InventoryVehicle Inventory
 
Syntax
Alternative Syntax
- Syntax:
 - magazines [vehicle, includeEmpty]
 - Parameters:
 - vehicle: Object - Unit or vehicle
 - includeEmpty: Boolean - (Optional, default false) true to include empty magazines
 - Return Value:
 - Array
 
Examples
- Example 1:
 
Additional Information
- See also:
 - currentMagazine magazinesTurret magazinesDetail magazinesAmmo magazinesAmmoFull ammo weapons backpacks
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Ceeeb
 - 
In 
 1.96, if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The ammo command can be used to check if a unit has any ammunition into it is last magazine.
 - Posted on 25 November 2011
 - Dr_Eyeball
 - This command does not include non-turret weapon magazines, such as smoke, flare or chaff magazines which are usually declared in the root of the vehicle's class, rather than in the Turrets hierarchy.
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.75
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Unit Inventory
 - Command Group: Vehicle Inventory