setPos: Difference between revisions
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|x3= <sqf>player setPos (getPos _obj);</sqf> | |x3= <sqf>player setPos (getPos _obj);</sqf> | ||
|seealso= | |seealso= [[setPosASL]] [[getPos]] [[setVehiclePosition]] [[Position#setPosAGLS|setPosAGLS]] | ||
}} | }} | ||
Revision as of 11:54, 26 April 2023
Description
- Description:
- Sets object position to format PositionAGLS (over surface). The Z value is used to calculate the nearest surface below the provided position. If the surface is close, it uses the Z position of the surface. Otherwise, Z value becomes the offset from that surface.
- Multiplayer:
- Groups:
- Positions
Syntax
- Syntax:
- object setPos pos
- Parameters:
- object: Object
- pos: Array - position in format PositionAGL or Position2D, in which case Z will be set to 0
- Return Value:
- Nothing
Examples
- Example 1:
- player setPos [getPos player select 0, getPos player select 1, (getPos player select 2) +10]; // the same as above using set (OFP:R v1.75) _pos = getPos player; _pos set [2, _pos select 2 + 10]; player setPos _pos; // the same as above using modelToWorld (ArmA v1.00) player setPos (player modelToWorld [0,0,10]); // the same as above using vectorAdd (Arma 3 v1.22) player setPos (getPos player vectorAdd [0,0,10]);
- Example 2:
- Example 3:
Additional Information
- See also:
- setPosASL getPos setVehiclePosition setPosAGLS
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 06, 2011 - 20:20 (UTC)
-
Calling setPos on an object can cause the object's orientation to change. This depends on the terrain and/or objects below the object. This was tested by calling setPos on a test object with the position of a helicopter (modelToWorld with some offset). When flying over land the orientation of the test object would rapidly change depending on the slope of the ground and objects beneath it.
Comment applicable to Ver 1.96 and earlier:
Will place most objects z metres above ground level (negative numbers for underground). But if obj1 is a trigger then it will be placed z metres above sea level. This can be very useful if you want to check a unit's height above sea level but it can be a problem if you want to move a trigger to create an explosion or a sound. To move a trigger to a location at ground level: Note for ArmA: Using setPos for a trigger will work in exactly the same way that setPos works for other objects - namely that setPos [x,y,z] will place the trigger z metres above ground level. setPos for static objects like an ammo crate do not work in MP.obj1 setPos [x,y,z]
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Positions
- Scripting Commands: Global Effect