BIS fnc unitPlay: Difference between revisions
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|p1= unit: [[Object]] - Unit to play movement data on | |p1= unit: [[Object]] - Unit to play movement data on | ||
|p2= data: [[Array]] - | |p2= data: [[Array]] - movement data recorder by [[BIS_fnc_unitCapture]] | ||
|p3= varDone: [[Array]] - (Optional, default {{hl|[]}}) variable to set on specified Object once playback has finished in format: | |p3= varDone: [[Array]] - (Optional, default {{hl|[]}}) variable to set on specified Object once playback has finished in format: |
Revision as of 15:39, 8 November 2023
Description
Syntax
- Syntax:
- [unit, data, varDone, stateIgnore, obsolete_1, obsolete_2, skipTime] spawn BIS_fnc_unitPlay
- Parameters:
- unit: Object - Unit to play movement data on
- data: Array - movement data recorder by BIS_fnc_unitCapture
- varDone: Array - (Optional, default []) variable to set on specified Object once playback has finished in format:
- stateIgnore: Boolean - (Optional, default false) whether to ignore if the Unit is dead and/or cannot move
- obsolete_1: Nothing - obsolete param, preserved because of backward compatibility
- obsolete_2: Nothing - obsolete param, preserved because of backward compatibility
- skipTime: Number - (Optional, default 0) amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
- Return Value:
- Boolean - always true
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitCapture
Notes
-
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