BIS fnc unitPlay: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *M([a-z ])" to "$1 - m$2") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *U([a-z ])" to "$1 - u$2") |
||
Line 16: | Line 16: | ||
|s1= [unit, data, varDone, stateIgnore, obsolete_1, obsolete_2, skipTime] spawn [[BIS_fnc_unitPlay]] | |s1= [unit, data, varDone, stateIgnore, obsolete_1, obsolete_2, skipTime] spawn [[BIS_fnc_unitPlay]] | ||
|p1= unit: [[Object]] - | |p1= unit: [[Object]] - unit to play movement data on | ||
|p2= data: [[Array]] - movement data recorder by [[BIS_fnc_unitCapture]] | |p2= data: [[Array]] - movement data recorder by [[BIS_fnc_unitCapture]] |
Revision as of 15:52, 8 November 2023
Description
Syntax
- Syntax:
- [unit, data, varDone, stateIgnore, obsolete_1, obsolete_2, skipTime] spawn BIS_fnc_unitPlay
- Parameters:
- unit: Object - unit to play movement data on
- data: Array - movement data recorder by BIS_fnc_unitCapture
- varDone: Array - (Optional, default []) variable to set on specified Object once playback has finished in format:
- stateIgnore: Boolean - (Optional, default false) whether to ignore if the Unit is dead and/or cannot move
- obsolete_1: Nothing - obsolete param, preserved because of backward compatibility
- obsolete_2: Nothing - obsolete param, preserved because of backward compatibility
- skipTime: Number - (Optional, default 0) amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
- Return Value:
- Boolean - always true
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitCapture
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note