preloadCamera: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
(Corrected nonsensical example - see talk page) |
||
Line 17: | Line 17: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[[waitUntil | |x1= <code>[[waitUntil]] {preloadCamera [[markerPos]] "cam_location_2" }</code> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 15:58, 28 June 2007
Description
- Description:
- Preload all textures and models around given position (format Position) to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change / cut. Returns true once all data are ready.
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note