preloadCamera: Difference between revisions
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(Corrected nonsensical example - see talk page) |
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| Preload all textures and models around given position (format [[Position]]) to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change / cut. Returns true once all data | | Preload all textures and models around given position (format [[Position]]) to avoid visual artifacts after camera is moved. | ||
Should be used before any abrupt camera change/cut. | |||
Returns true once all data is ready. |= Description | |||
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Revision as of 16:50, 28 June 2007
Description
- Description:
- Preload all textures and models around given position (format Position) to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready.
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- See also needed
Notes
-
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