getRespawnVehicleInfo: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) No edit summary |
||
Line 10: | Line 10: | ||
|gr1= Multiplayer | |gr1= Multiplayer | ||
|descr= Returns various properties for the respawning vehicle. | |descr= Returns various properties for the respawning vehicle. All properties are synched over the network and should be the same on every client including JIP | ||
|s1= [[getRespawnVehicleInfo]] vehicle | |s1= [[getRespawnVehicleInfo]] vehicle |
Revision as of 00:27, 6 March 2024
Description
- Description:
- Returns various properties for the respawning vehicle. All properties are synched over the network and should be the same on every client including JIP
- Groups:
- Multiplayer
Syntax
- Syntax:
- getRespawnVehicleInfo vehicle
- Parameters:
- vehicle: Object - transport
- Return Value:
- Array in format [respawnDelay, respawnCount, deleteOldWreck, respawnOnServer, respawnFlying, respawnUnit, respawnMode, respawnSide, useRespawnMarkerDir, canRespawn, isRespawning, respawnTimeRemaining, missionRespawnDelay, missionRespawnMode], where:
- 0 - respawnDelay: Number - how long the vehicle will be in respawn queue after death. -1 - 'missionRespawnDelay' value is used.
- 1 - respawnCount: Number - how many times left for the vehicle to respawn. -1 - indefinite, 0 - no more respawns
- 2 - deleteOldWreck: Boolean - if true then the old wreck will be deeted when vehicle respawns.
- 3 - respawnOnServer: Boolean - if true the wreck will be transfered to the server and vehicle will respawn on server.
- 4 - respawnFlying: Boolean - if true vehicle will not be forced to the ground and if can fly and has pilot will be spawned flying.
- 5 - respawnUnit: Object - pilot/driver unit that will be placed into the new vehicle.
- 6 - respawnMode: Number - individual respawn mode for this vehicle. Any mode other than 2,3 or -1 means disabled respawn. -1 - use 'missionRespawnMode'
- 7 - respawnSide: Side - what side markers to use for respawn. For example if 'respawnSide' set to east the markers with names 'respawn_vehicle_eastXXX' and 'respawn_eastXXX' will be used.
- 8 - useRespawnMarkerDir: Boolean - align respawned vehicle with respawn marker direction or with wreck direction if no marker found or "INSTANT" mode is used.
- 9 - canRespawn: Boolean - true if vehicle is respawnable (all conditions for respawn are ok)
- 10 - isRespawning: Boolean - true if vehicle is currently in the respawn queue awaiting respawn.
- 11 - respawnTimeRemaining: Number - how long left before the respawn. -1 after vehicle has respawned or has respawn disabled.
- 12 - missionRespawnDelay: Number - global mission vehicle respawn delay. script command > mission param > 3DEN param
- 13 - missionRespawnMode: Number - global mission vehicle respawn mode. script command > mission param > 3DEN param
Alternative Syntax
- Syntax:
- vehicle getRespawnVehicleInfo index
- Parameters:
- vehicle: Object - transport
- index: Number - property index (see main syntax, for example 10 for isRespawning)
- Return Value:
- Anything - depends on the requested property, or Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- respawnVehicleplayerRespawnTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note