missileState: Difference between revisions

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* engineState: [[String]] - one of the "INIT", "THRUST", "FLY" or "".<br>
* engineState: [[String]] - one of the "INIT", "THRUST", "FLY" or "".<br>
* lockState: [[String]] - one of the "MANUAL", "LOCKED", "LOST", "INITIAL", "SEEKING" or "".
* lockState: [[String]] - one of the "MANUAL", "LOCKED", "LOST", "INITIAL", "SEEKING" or "".
* flightState: [[String]] - on of the "DEFAULT", "DIRECT", "TOPDOWN", "LOALDISTANCE", "LOALALTITUDE", "OVERFLY", "CRUISE" or "". LOAL stands for "Lock-on after launch".
* flightState: [[String]] - one of the "DEFAULT", "DIRECT", "TOPDOWN", "LOALDISTANCE", "LOALALTITUDE", "OVERFLY", "CRUISE" or "". LOAL stands for "Lock-on after launch".


|x1= <sqf>_state = missileState missile1;</sqf>
|x1= <sqf>_state = missileState missile1;</sqf>

Revision as of 23:05, 3 July 2024

Hover & click on the images for description

Description

Description:
Returns engine and target lock states of the given guided missile.
Groups:
Weapons

Syntax

Syntax:
missileState munition
Parameters:
munition: Object - missile
Return Value:
Array - in format [engineState, lockState, flightState], where:
  • engineState: String - one of the "INIT", "THRUST", "FLY" or "".
  • lockState: String - one of the "MANUAL", "LOCKED", "LOST", "INITIAL", "SEEKING" or "".
  • flightState: String - one of the "DEFAULT", "DIRECT", "TOPDOWN", "LOALDISTANCE", "LOALALTITUDE", "OVERFLY", "CRUISE" or "". LOAL stands for "Lock-on after launch".

Examples

Example 1:
_state = missileState missile1;

Additional Information

See also:
missileTargetPos setMissileTargetPos setMissileTarget missileTarget

Notes

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