ropeLength: Difference between revisions
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{{Note | {{Note | ||
|user= | |user= Sa-Matra | ||
|timestamp= 20240608044002 | |timestamp= 20240608044002 | ||
|text= Returns 0 for [[ropeSegments|rope segments]]. To get length of individual segment, do <sqf inline>vectorMagnitude vectorUpVisual _segment * 0.3</sqf>. 0.3 is model height of <sqf inline>RopeSegment</sqf>, you can calculate it using [[boundingBox]] for other rope types. | |text= Returns 0 for [[ropeSegments|rope segments]]. To get length of individual segment, do <sqf inline>vectorMagnitude vectorUpVisual _segment * 0.3</sqf>. 0.3 is model height of <sqf inline>RopeSegment</sqf>, you can calculate it using [[boundingBox]] for other rope types. | ||
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Latest revision as of 20:58, 4 July 2024
Description
- Description:
- Return rope length in meters (set by ropeCreate, ropeCut, ropeUnwind).
- Groups:
- Ropes and Sling Loading
Syntax
- Syntax:
- ropeLength rope
- Parameters:
- rope: Object
- Return Value:
- Number
Examples
- Example 1:
Additional Information
- See also:
- ropes canSlingLoad enableRopeAttach getSlingLoad ropeAttachedObjects ropeAttachTo ropeDestroy ropeUnwound ropeAttachedTo ropeCreate ropeDetach ropeAttachEnabled ropeCut ropeEndPosition ropeUnwind setSlingLoad slingLoadAssistantShown
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jun 08, 2024 - 04:40 (UTC)
- Returns 0 for rope segments. To get length of individual segment, do vectorMagnitude vectorUpVisual _segment * 0.3. 0.3 is model height of RopeSegment, you can calculate it using boundingBox for other rope types.