visibleMap: Difference between revisions

From Bohemia Interactive Community
m (Text replacement - "[] spawn" to "0 spawn")
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
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Some of these cases can be covered with an [[addMissionEventHandler]] of type "Map".
Some of these cases can be covered with an [[addMissionEventHandler]] of type "Map".
Just use the two magic variables 'mapIsOpened' and 'mapIsForced'. Skeleton might look something like:
Just use the two magic variables 'mapIsOpened' and 'mapIsForced'. Skeleton might look something like:
<sqf>// update marker as long as map is open (works for uav stations as well)
<sqf>
// update marker as long as map is open (works for uav stations as well)
J_myGPSEH = addMissionEventHandler ["Map", {
J_myGPSEH = addMissionEventHandler ["Map", {


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systemChat "GPS inactive";
systemChat "GPS inactive";
};
};
}];</sqf>
}];
</sqf>
</dd>
</dd>


</dl>
</dl>

Revision as of 19:43, 3 September 2024

Hover & click on the images for description

Description

Description:
Return true if the main map is shown (active). In Arma 3 it also returns true if the respawn screen map is visible.
Groups:
MapInteraction

Syntax

Syntax:
visibleMap
Return Value:
Boolean

Examples

Example 1:
if (visibleMap) then {hint "You're showing the map !"};

Additional Information

See also:
forceMap openMap

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Posted on 13 November 2017
James
visibleMap does not work in all cases where a map might be part of a dialog like in a uav terminal or in a artillery computer dialog. Some of these cases can be covered with an addMissionEventHandler of type "Map". Just use the two magic variables 'mapIsOpened' and 'mapIsForced'. Skeleton might look something like:
// update marker as long as map is open (works for uav stations as well) J_myGPSEH = addMissionEventHandler ["Map", { params ["_mapIsOpened", "_mapIsForced"]; if (_mapIsOpened) then { systemChat "GPS active"; J_var_GPSOn = true; // no sheduled environment -> create one /* Triggered when map is opened or closed either by user action or script command openMap. */ 0 spawn { waitUntil { // ... // do something as long as map is open not J_var_GPSOn }; }; } else { J_var_GPSOn = false; systemChat "GPS inactive"; }; }];