humidity: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "[] spawn" to "0 spawn")
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
Line 14: Line 14:
|x1= <sqf>currentHumidity = humidity;</sqf>
|x1= <sqf>currentHumidity = humidity;</sqf>


|x2= <sqf>skipTime -24;
|x2= <sqf>
skipTime -24;
86400 setOvercast 1;
86400 setOvercast 1;
skipTime 24;
skipTime 24;
Line 25: Line 26:
hintSilent str [round (rain * 10) / 10, round (humidity * 10) / 10];
hintSilent str [round (rain * 10) / 10, round (humidity * 10) / 10];
};
};
</sqf>
</sqf>


|seealso= [[setHumidity]] [[simulSetHumidity]] [[setOvercast]] [[setRain]] [[rain]] [[overcast]] [[fog]] [[wind]] [[waves]]
|seealso= [[setHumidity]] [[simulSetHumidity]] [[setOvercast]] [[setRain]] [[rain]] [[overcast]] [[fog]] [[wind]] [[waves]]
}}
}}

Revision as of 19:43, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns the current humidity value. 0 is no humidity and 1 is 100% humidity. Humidity value quickly changes from 0 to 1 when rain starts, then slowly changes from 1 to 0 when rain stops.
Groups:
Environment

Syntax

Syntax:
humidity
Return Value:
Number

Examples

Example 1:
currentHumidity = humidity;
Example 2:
skipTime -24; 86400 setOvercast 1; skipTime 24; 0 spawn { 10 setRain 1; sleep 10; 10 setRain 0; }; onEachFrame { hintSilent str [round (rain * 10) / 10, round (humidity * 10) / 10]; };

Additional Information

See also:
setHumidity simulSetHumidity setOvercast setRain rain overcast fog wind waves

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note