preloadCamera: Difference between revisions
| m (actually reverting my own change ;)) | mNo edit summary | ||
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| | Preload all textures and models around given  | | Preload all textures and models around given [[Position]] to avoid visual artifacts after camera is moved. | ||
| Should be used before any abrupt camera change/cut. | Should be used before any abrupt camera change/cut. | ||
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| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | '''preloadCamera'''  | | [[Boolean]] <nowiki>=</nowiki> '''preloadCamera''' [[Position]]|= Syntax | ||
| | [[Boolean]] |= Return value | | [[Boolean]] |= Return value | ||
Revision as of 07:53, 29 August 2007
Description
- Description:
- Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready.
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- See also needed
Notes
- 
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