currentZeroing: Difference between revisions
Lou Montana (talk | contribs) (Add 2.20 fixes) |
Lou Montana (talk | contribs) (Add gunner example) |
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|x2= <sqf>(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_distance", "_zeroingIndex"];</sqf> | |x2= <sqf>(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_distance", "_zeroingIndex"];</sqf> | ||
|x3= <sqf> | |||
private _zeroing = currentZeroing myVehicle; // does not work | |||
private _zeroing = currentZeroing gunner myVehicle; // works | |||
</sqf> | |||
|seealso= [[setWeaponZeroing]] | |seealso= [[setWeaponZeroing]] | ||
}} | }} |
Latest revision as of 17:48, 7 March 2025
Description
- Description:
- Returns current zeroing.
- Groups:
- Weapons
Syntax
- Syntax:
- currentZeroing object
- Parameters:
- object: Object - unit (vehicles are not supported)
- Return Value:
- Number
Alternative Syntax
- Syntax:
- object currentZeroing [weaponClass, muzzleClass]
- Parameters:
- object: Object - unit (vehicles are not supported)
- weaponClass: String - class name of weapon
- muzzleClass: String - (Optional, default currently active muzzle or first that is found) muzzle classname
- Return Value:
- Array in format:
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- setWeaponZeroing
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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