BIS fnc moduleLightning: Difference between revisions
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{{Note | {{Note | ||
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|timestamp= 20250626120044 | |timestamp= 20250626120044 | ||
|text= Please note that the function makes the visual effects (lightning model and light) visible only to the client on which the function was executed.<br/> | |text= Please note that the function makes the visual effects (lightning model and light) visible only to the client on which the function was executed.<br/> |
Latest revision as of 16:16, 27 June 2025
Description
Syntax
- Syntax:
- [target, nil, activate] call BIS_fnc_moduleLightning
- Parameters:
- target: Object - where the lightning bolt hits - will be deleted by the function!
- nil: Nothing - not used
- activate: Boolean - true to activate, false does nothing
- Return Value:
- Nothing
Examples
- Example 1:
- player addAction [ "Eat that!", { private _tempTarget = createSimpleObject ["Land_HelipadEmpty_F", getPosASL cursorTarget]; [_tempTarget, nil, true] spawn BIS_fnc_moduleLightning; cursorTarget setDamage 1; }, [], 1.5, true, true, "", "!isNull cursorTarget" ];
- Example 2:
Additional Information
- See also:
- Arma 3 Zeus
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jun 26, 2025 - 12:00 (UTC)
-
Please note that the function makes the visual effects (lightning model and light) visible only to the client on which the function was executed.
The explosion sound, crater and damage will only be generated (globally) on the client where the target is local or the target curator is local to the client.
If you want to call lightning globally, you must call this function on all clients:
// consider remoteExec limitations by CfgRemoteExec [target, nil, true] remoteExec ["BIS_fnc_moduleLightning"];