terminate: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|s3= scriptHandle [[terminate]] result | |||
|s3since= arma3 2.22 | |||
|p41= scriptHandle: [[Script Handle]] - Only [[Script_Handle#Promise_Handles|"Empty Handle"]]'s can have their result set. | |||
|p42= result: [[Anything]] - The result to write into the [[Script_Handle#Promise_Handles|Promise]] | |||
|x1= <sqf> | |x1= <sqf> |
Latest revision as of 17:35, 10 July 2025
Description
- Description:
- Terminates (aborts) spawned or execVMed script.
- Groups:
- Program Flow
Syntax 1
- Syntax:
- terminate scriptHandle
- Parameters:
- scriptHandle: Script Handle
- Return Value:
- Nothing
Syntax 2
- Syntax:
- terminate FSMHandle
- Parameters:
- FSMHandle: Number - The FSM script must be launched with 'allowTermination' flag for this command to work (see execFSM).
- Return Value:
- Nothing
Syntax 3
- Syntax:
- scriptHandle terminate result
- Parameters:
- scriptHandle: Script Handle - Only "Empty Handle"'s can have their result set.
- result: Anything - The result to write into the Promise
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- execVM spawn scriptDone halt execFSM
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow