triggerAmmo: Difference between revisions
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|descr= Triggers a munition such as shells, bullets, missiles, rockets, mines and bombs (''shotSubmunition/shotShell/shotBullet/shotMissile/shotRocket'') as if it did hit. | |descr= Triggers a munition such as shells, bullets, missiles, rockets, mines and bombs (''shotSubmunition/shotShell/shotBullet/shotMissile/shotRocket'') as if it did hit. | ||
If ammo uses submunition, then creation of submunition will be triggered. | If ammo uses submunition, then creation of submunition will be triggered. Since Arma 3 v 2.22 it is possible to manipulate mine timer, cook grenades and alter missile trigger distance. | ||
|s1= [[triggerAmmo]] munition | |s1= [[triggerAmmo]] munition | ||
| Line 16: | Line 16: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|s2= [[triggerAmmo]] [munition, timeLeft, distanceLeft] | |||
|s2since= arma3 2.22 | |||
|p21= munition: [[Object]] - ammo. If 'timeLeft' and 'distanceLeft' are not provided, the action is identical to the main syntax. | |||
|p22= timeLeft (Optional): [[Number]] - 'timeToExplosion' (see [[getShotInfo]]). Can only be set to <= relevant config value. Default: -1 - ignore. | |||
|p23= distanceLeft (Optional): [[Number]] - 'fuseDistanceLeft' (see [[getShotInfo]]). Can only be set to <= relevant config value. Default: -1 - ignore. | |||
|r2= [[Nothing]] | |||
|x1= <sqf>triggerAmmo bomb1;</sqf> | |x1= <sqf>triggerAmmo bomb1;</sqf> | ||
|x2= <sqf>player addEventHandler ["FiredMan", {triggerAmmo [_this select 6, 1]}]; // will explode hand grenade or set smoke on smokegrenade 1 sec after throw.</sqf> | |||
|seealso= [[getShotParents]] [[Arma 3: Event Handlers#Fired|"Fired" Event Handler]] | |seealso= [[getShotParents]] [[Arma 3: Event Handlers#Fired|"Fired" Event Handler]] | ||
}} | }} | ||
Revision as of 23:13, 18 December 2025
Description
- Description:
- Triggers a munition such as shells, bullets, missiles, rockets, mines and bombs (shotSubmunition/shotShell/shotBullet/shotMissile/shotRocket) as if it did hit. If ammo uses submunition, then creation of submunition will be triggered. Since Arma 3 v 2.22 it is possible to manipulate mine timer, cook grenades and alter missile trigger distance.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- triggerAmmo munition
- Parameters:
- munition: Object
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- triggerAmmo [munition, timeLeft, distanceLeft]
- Parameters:
- munition: Object - ammo. If 'timeLeft' and 'distanceLeft' are not provided, the action is identical to the main syntax.
- timeLeft (Optional): Number - 'timeToExplosion' (see getShotInfo). Can only be set to <= relevant config value. Default: -1 - ignore.
- distanceLeft (Optional): Number - 'fuseDistanceLeft' (see getShotInfo). Can only be set to <= relevant config value. Default: -1 - ignore.
- Return Value:
- Nothing
Examples
- Example 1:
- triggerAmmo bomb1;
- Example 2:
- player addEventHandler ["FiredMan", {triggerAmmo [_this select 6, 1]}]; // will explode hand grenade or set smoke on smokegrenade 1 sec after throw.
Additional Information
- See also:
- getShotParents "Fired" Event Handler
Notes
-
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