triggerAmmo: Difference between revisions
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|s2since= arma3 2.22 | |s2since= arma3 2.22 | ||
|p21= munition: [[Object]] - ammo. If 'timeLeft' and 'distanceLeft' are not provided, the action is identical to the main syntax. | |p21= munition: [[Object]] - ammo. If 'timeLeft' and 'distanceLeft' are not provided, the action is identical to the main syntax. | ||
|p22= timeLeft | |p22= timeLeft: [[Number]] - (Optional) 'timeToExplosion' (see [[getShotInfo]]). Can only be set to <= relevant config value. Default: -1 - ignore. | ||
|p23= distanceLeft | |p23= distanceLeft: [[Number]] - (Optional) 'fuseDistanceLeft' (see [[getShotInfo]]). Can only be set to <= relevant config value. Default: -1 - ignore. | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
Latest revision as of 12:53, 1 January 2026
Description
- Description:
- Triggers a munition such as shells, bullets, missiles, rockets, mines and bombs (shotSubmunition/shotShell/shotBullet/shotMissile/shotRocket) as if it did hit. If ammo uses submunition, then creation of submunition will be triggered. Since Arma 3 v 2.22 it is possible to manipulate mine timer, cook grenades and alter missile trigger distance.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- triggerAmmo munition
- Parameters:
- munition: Object
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- triggerAmmo [munition, timeLeft, distanceLeft]
- Parameters:
- munition: Object - ammo. If 'timeLeft' and 'distanceLeft' are not provided, the action is identical to the main syntax.
- timeLeft: Number - (Optional) 'timeToExplosion' (see getShotInfo). Can only be set to <= relevant config value. Default: -1 - ignore.
- distanceLeft: Number - (Optional) 'fuseDistanceLeft' (see getShotInfo). Can only be set to <= relevant config value. Default: -1 - ignore.
- Return Value:
- Nothing
Examples
- Example 1:
- triggerAmmo bomb1;
- Example 2:
- player addEventHandler ["FiredMan", {triggerAmmo [_this select 6, 1]}]; // explodes handgrenade or sets smoke on smokegrenade 1 sec after the throw.
Additional Information
- See also:
- getShotParents "Fired" Event Handler
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
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