currentZeroing: Difference between revisions
Lou Montana (talk | contribs) (Add gunner example) |
BrettMayson (talk | contribs) No edit summary |
||
| Line 32: | Line 32: | ||
|p23= muzzleClass: [[String]] - (Optional, default currently active muzzle or first that is found) muzzle classname | |p23= muzzleClass: [[String]] - (Optional, default currently active muzzle or first that is found) muzzle classname | ||
|r2= [[Array]] | |r2= [[Array]] format: | ||
* 0: [[Number]] - distance ({{GVI|arma3|2.20|size= 0.75}} supports laser rangefinder value) | * 0: [[Number]] - distance ({{GVI|arma3|2.20|size= 0.75}} supports laser rangefinder value) | ||
* 1: [[Number]] - zeroingIndex | * 1: [[Number]] - zeroingIndex | ||
Latest revision as of 07:39, 2 January 2026
Description
- Description:
- Returns current zeroing.
- Groups:
- Weapons
Syntax
- Syntax:
- currentZeroing object
- Parameters:
- object: Object - unit (vehicles are not supported)
- Return Value:
- Number
Alternative Syntax
- Syntax:
- object currentZeroing [weaponClass, muzzleClass]
- Parameters:
- object: Object - unit (vehicles are not supported)
- weaponClass: String - class name of weapon
- muzzleClass: String - (Optional, default currently active muzzle or first that is found) muzzle classname
- Return Value:
- Array format:
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- setWeaponZeroing
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note