currentZeroing: Difference between revisions

From Bohemia Interactive Community
(Add gunner example)
No edit summary
 
Line 32: Line 32:
|p23= muzzleClass: [[String]] - (Optional, default currently active muzzle or first that is found) muzzle classname
|p23= muzzleClass: [[String]] - (Optional, default currently active muzzle or first that is found) muzzle classname


|r2= [[Array]] in format:
|r2= [[Array]] format:
* 0: [[Number]] - distance ({{GVI|arma3|2.20|size= 0.75}} supports laser rangefinder value)
* 0: [[Number]] - distance ({{GVI|arma3|2.20|size= 0.75}} supports laser rangefinder value)
* 1: [[Number]] - zeroingIndex
* 1: [[Number]] - zeroingIndex

Latest revision as of 07:39, 2 January 2026

Hover & click on the images for description

Description

Description:
Returns current zeroing.
Groups:
Weapons

Syntax

Syntax:
currentZeroing object
Parameters:
object: Object - unit (vehicles are not supported)
Return Value:
Number

Alternative Syntax

Syntax:
object currentZeroing [weaponClass, muzzleClass]
Parameters:
object: Object - unit (vehicles are not supported)
weaponClass: String - class name of weapon
muzzleClass: String - (Optional, default currently active muzzle or first that is found) muzzle classname
Return Value:
Array format:
  • 0: Number - distance (Arma 3 logo black.png 2.20 supports laser rangefinder value)
  • 1: Number - zeroingIndex
    • 0 ≙ 50 m
    • 1 ≙ 100 m
    • 2 ≙ 150 m
    • ...
    • -1 for laser rangefinding

Examples

Example 1:
private _zeroing = currentZeroing player;
Example 2:
(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_distance", "_zeroingIndex"];
Example 3:
private _zeroing = currentZeroing myVehicle; // does not work private _zeroing = currentZeroing gunner myVehicle; // works

Additional Information

See also:
setWeaponZeroing

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note