preloadCamera: Difference between revisions

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|s1= [[preloadCamera]] position
|s1= [[preloadCamera]] position


|p1= position: [[Array]] format [[Position]]
|p1= position: [[Position]]


|r1= [[Boolean]]
|r1= [[Boolean]]

Latest revision as of 07:50, 2 January 2026

Hover & click on the images for description

Description

Description:
Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready. See camPreload for alternative, more flexible camera preloading.
Groups:
Camera Control

Syntax

Syntax:
preloadCamera position
Parameters:
position: Position
Return Value:
Boolean

Examples

Example 1:
waitUntil { preloadCamera markerPos "cam_location_2" };

Additional Information

See also:
camPreload camPreloaded

Notes

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