posScreenToWorld: Difference between revisions

From Bohemia Interactive Community
mNo edit summary
mNo edit summary
 
Line 28: Line 28:
|p3= y: [[Number]] - screen Y
|p3= y: [[Number]] - screen Y


|r1= [[Array]] format [[Position#Introduction|Position3D]] - world position in format [x,y,0]
|r1= [[Position#Introduction|Position3D]] - world position in format [x,y,0]


|x1= <sqf>_worldCoord = _control posScreenToWorld _ScreenCoord;</sqf>
|x1= <sqf>_worldCoord = _control posScreenToWorld _ScreenCoord;</sqf>

Latest revision as of 07:55, 2 January 2026

Hover & click on the images for description

Description

Description:
Converts map screen coordinates into world coordinates. Unlike ctrlMapScreenToWorld, this command returns world position is format [x, y, 0], otherwise it is identical to it.
Groups:
Positions

Syntax

Syntax:
map posScreenToWorld [x, y]
Parameters:
map: Control - map control
x: Number - screen X
y: Number - screen Y
Return Value:
Position3D - world position in format [x,y,0]

Examples

Example 1:
_worldCoord = _control posScreenToWorld _ScreenCoord;
Example 2:
_worldCoord = _control posScreenToWorld [_x, _y];
Example 3:
_worldCoord = _control posScreenToWorld [0.5, 0.5];

Additional Information

See also:
posWorldToScreen ctrlMapScreenToWorld ctrlMapWorldToScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Posted on 2007-04-07 - 10:03
LowFly
Notes: You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. The return Array is in 2D, you can use it with all set-position commands.
_x = returnArray select 0; _y = returnArray select 1;