posScreenToWorld: Difference between revisions
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|p3= y: [[Number]] - screen Y | |p3= y: [[Number]] - screen Y | ||
|r1= | |r1= [[Position#Introduction|Position3D]] - world position in format [x,y,0] | ||
|x1= <sqf>_worldCoord = _control posScreenToWorld _ScreenCoord;</sqf> | |x1= <sqf>_worldCoord = _control posScreenToWorld _ScreenCoord;</sqf> | ||
Latest revision as of 07:55, 2 January 2026
Description
- Description:
- Converts map screen coordinates into world coordinates. Unlike ctrlMapScreenToWorld, this command returns world position is format [x, y, 0], otherwise it is identical to it.
- Groups:
- Positions
Syntax
- Syntax:
- map posScreenToWorld [x, y]
- Parameters:
- map: Control - map control
- x: Number - screen X
- y: Number - screen Y
- Return Value:
- Position3D - world position in format [x,y,0]
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on 2007-04-07 - 10:03
- LowFly
- Notes: You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. The return Array is in 2D, you can use it with all set-position commands.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Positions