getMissionLayerEntities: Difference between revisions
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* [[Number]] - layer ID in the editor | * [[Number]] - layer ID in the editor | ||
|r1= [[Array]] | |r1= [[Array]] with [objects, markers, {{GVI|arma3|2.14|size= 0.75}} groups] (or empty array if the layer does not exist) | ||
|x1= <sqf>private _base = getMissionLayerEntities "Base";</sqf> | |x1= <sqf>private _base = getMissionLayerEntities "Base";</sqf> | ||
Latest revision as of 09:51, 2 January 2026
Description
- Description:
- Returns all entities within the specific Eden Editor layer and its sub-layers. To be used when the scenario is running, not in the editor workspace. Useful to disable/enable whole parts of the scenario if layers are used during mission design.
- Groups:
- Eden EditorMission Information
Syntax
- Syntax:
- getMissionLayerEntities layerName
- Parameters:
- layerName: can be one of:
- Return Value:
- Array with [objects, markers,
2.14 groups] (or empty array if the layer does not exist)
Examples
- Example 1:
- Example 2:
- delete all objects within that layer after the player is over 800m away from _someObject:
- Example 3:
- Example 4:
Additional Information
- See also:
- get3DENLayerEntities
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on Oct 26, 2016 - 15:27 (UTC)
- After an object was deleted from a layer, getMissionLayerEntities will return <NULL-object> for the deleted object.