commandWatch: Difference between revisions
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|descr= Orders the unit(s) to watch the given position or target (via the radio). Use [[objNull]] as the target to order a unit to stop watching a position/target. | |descr= Orders the unit(s) to watch the given position or target (via the radio). Use [[objNull]] as the target to order a unit to stop watching a position/target. | ||
|s1= units [[commandWatch]] | |mp= This command is only effective when used on local units. | ||
When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position. | |||
|s1= units [[commandWatch]] target | |||
|p1= units: [[Object]] or [[Array]] of [[Object]]s | |p1= units: [[Object]] or [[Array]] of [[Object]]s | ||
|p2= | |p2= target: [[Position]] or [[Object]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf>_soldierOne commandWatch markerPos "MarkerMoveOne";</sqf> | |x1= <sqf>_soldierOne commandWatch markerPos "MarkerMoveOne";</sqf> | ||
|x2= <sqf>[s1, s2] commandWatch player;</sqf> | |x2= <sqf>[s1, s2] commandWatch player;</sqf> | ||
|seealso= [[doWatch]] [[lookAt]] [[glanceAt]] | |seealso= [[doWatch]] [[lookAt]] [[glanceAt]] | ||
}} | }} | ||
Latest revision as of 00:52, 13 February 2026
Description
- Description:
- Orders the unit(s) to watch the given position or target (via the radio). Use objNull as the target to order a unit to stop watching a position/target.
- Multiplayer:
- This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position.
- Groups:
- Unit Control
Syntax
- Syntax:
- units commandWatch target
- Parameters:
- units: Object or Array of Objects
- target: Position or Object
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect