magazines: Difference between revisions
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|p1= vehicle: [[Object]] - unit or vehicle | |p1= vehicle: [[Object]] - unit or vehicle | ||
|r1= [[Array]] | |r1= [[Array]] of [[String]]s | ||
|s2= [[magazines]] [vehicle, includeEmpty] | |s2= [[magazines]] [vehicle, includeEmpty] | ||
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|p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines | |p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines | ||
|r2= [[Array]] | |r2= [[Array]] of [[String]]s | ||
|x1= <sqf>_mags = magazines player;</sqf> | |x1= <sqf>_mags = magazines player;</sqf> | ||
Latest revision as of 18:50, 3 April 2026
Description
- Description:
- Returns array of type names of all vehicle's magazines. When applied to a unit, the command behaves differently and will omit magazines already loaded into unit's weapons. Use currentMagazine to get this information for a currently loaded magazine.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- magazines vehicle
- Parameters:
- vehicle: Object - unit or vehicle
- Return Value:
- Array of Strings
Alternative Syntax
- Syntax:
- magazines [vehicle, includeEmpty]
- Parameters:
- vehicle: Object - unit or vehicle
- includeEmpty: Boolean - (Optional, default false) true to include empty magazines
- Return Value:
- Array of Strings
Examples
- Example 1:
Additional Information
- See also:
- currentMagazine magazinesTurret magazinesDetail magazinesAmmo magazinesAmmoFull ammo weapons backpacks
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Ceeeb
-
In
1.96, if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The ammo command can be used to check if a unit has any ammunition into it is last magazine.
- Posted on 25 November 2011
- Dr_Eyeball
- This command does not include non-turret weapon magazines, such as smoke, flare or chaff magazines which are usually declared in the root of the vehicle's class, rather than in the Turrets hierarchy.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Inventory
- Command Group: Vehicle Inventory