Bimpas File Format: Difference between revisions
Category: Real Virtuality File Formats
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bimpas files are associated with Xbox elite they were the precursor to {{arma1}}'s rvmat files. | |||
In both cases they define a series of textures for p3d models (and wrps) | |||
The new Visitor 3 graphical editor tool refers to bimpas files as: | |||
* rvmat surface materials | * rvmat surface materials | ||
* bimpas transition materials | * bimpas transition materials | ||
rvmat files are a series of paas | * rvmat files are a series of paas | ||
bimpas files are a series of rvmats | * bimpas files are a series of rvmats | ||
| Line 20: | Line 17: | ||
some files, possibly in error, contain substituted space characters for zeroes. | some files, possibly in error, contain substituted space characters for zeroes. | ||
== Examples == | |||
= | <syntaxhighlight lang="cpp"> | ||
class Pass0 | class Pass0 | ||
{ | { | ||
material = "ca\introofp\ps.rvmat"; | |||
texture = "ca\introofp\ps.paa"; | |||
tlAlpha = 1; | |||
trAlpha = 1; | |||
blAlpha = 1; | |||
brAlpha = 1; | |||
}; | }; | ||
class Pass0 | class Pass0 | ||
{ | { | ||
material="LandText\az.rvmat"; | material = "LandText\az.rvmat"; | ||
texture="LandText\az.paa"; | texture = "LandText\az.paa"; | ||
trAlpha=1.000000; | trAlpha = 1.000000; | ||
}; | }; | ||
class Pass1 | class Pass1 | ||
{ | { | ||
material="LandText\ba.rvmat"; | material = "LandText\ba.rvmat"; | ||
texture="LandText\ba.paa"; | texture = "LandText\ba.paa"; | ||
blAlpha=1.000000; | blAlpha = 1.000000; | ||
}; | }; | ||
class Pass2 | class Pass2 | ||
{ | { | ||
material="LandText\_N.rvmat"; | material = "LandText\_N.rvmat"; | ||
texture="LandText\_N.paa"; | texture = "LandText\_N.paa"; | ||
brAlpha=1.000000; | brAlpha = 1.000000; | ||
}; | }; | ||
class Pass3 | class Pass3 | ||
{ | { | ||
material="LandText\Dl.rvmat"; | material = "LandText\Dl.rvmat"; | ||
texture="LandText\Dl.paa"; | texture = "LandText\Dl.paa"; | ||
tlAlpha=1.000000; | tlAlpha = 1.000000; | ||
}; | }; | ||
</ | </syntaxhighlight> | ||
[[Category:Real Virtuality File Formats]] | [[Category:Real Virtuality File Formats]] | ||
Latest revision as of 22:22, 16 April 2026
bimpas files are associated with Xbox elite they were the precursor to Armed Assault's rvmat files.
In both cases they define a series of textures for p3d models (and wrps)
The new Visitor 3 graphical editor tool refers to bimpas files as:
- rvmat surface materials
- bimpas transition materials
- rvmat files are a series of paas
- bimpas files are a series of rvmats
Rapification
Ordinarily, these files, if binarised, are rapified in the normal xbox/arma manner
some files, possibly in error, contain substituted space characters for zeroes.
Examples
class Pass0
{
material = "ca\introofp\ps.rvmat";
texture = "ca\introofp\ps.paa";
tlAlpha = 1;
trAlpha = 1;
blAlpha = 1;
brAlpha = 1;
};
class Pass0
{
material = "LandText\az.rvmat";
texture = "LandText\az.paa";
trAlpha = 1.000000;
};
class Pass1
{
material = "LandText\ba.rvmat";
texture = "LandText\ba.paa";
blAlpha = 1.000000;
};
class Pass2
{
material = "LandText\_N.rvmat";
texture = "LandText\_N.paa";
brAlpha = 1.000000;
};
class Pass3
{
material = "LandText\Dl.rvmat";
texture = "LandText\Dl.paa";
tlAlpha = 1.000000;
};