setWaypointCombatMode: Difference between revisions
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Possible mode values are: | Possible mode values are: | ||
* '''"NO CHANGE"''' (No change) | * '''"NO CHANGE"''' (No change) | ||
* '''"BLUE"''' (Never fire) | * '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|BLUE]]"''' (Never fire) | ||
* '''"GREEN"''' (Hold fire - defend only) | * '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|GREEN]]"''' (Hold fire - defend only) | ||
* '''"WHITE"''' (Hold fire, engage at will) | * '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|WHITE]]"''' (Hold fire, engage at will) | ||
* '''"YELLOW"''' (Fire at will) | * '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|YELLOW]]"''' (Fire at will) | ||
* '''"RED"''' (Fire at will, engage at will) | * '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|RED]]"''' (Fire at will, engage at will) | ||
|= Description | |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 13:53, 8 September 2010
Description
- Description:
- The group combat mode is switched when the waypoint becomes active. Possible mode values are:
- Groups:
- Uncategorised
Syntax
- Syntax:
- waypoint setWaypointCombatMode mode
- Parameters:
- waypoint: Array - format Waypoint
- mode: String
- Return Value:
- Nothing
Examples
- Example 1:
[_grp, 2] setWaypointCombatMode "RED"
Additional Information
- See also:
- See also needed
Notes
-
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