BIS fnc MP: Difference between revisions
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isPersistent: Boolean - true for persistent call (will be called now and for every JIP client) [default: false] Return Value:
Array - sent packet
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<dd class="notedate">Posted on 2 April, 2013 | |||
<dt class="note">[[User:Fireball|Fireball]] | |||
<dd class="note"> | |||
Note that the function you provide as argument is *not* transferred to the remote client or server. | |||
You will have to use functions either | |||
a) defined in global namespace | |||
b) define functions both on server and client code if you separate it using conditions on [[isServer]] or [[local]] [[player]] | |||
c) pre-defined BIS functions | |||
You can also execute scripts remotely like this: | |||
<code><nowiki>[</nowiki>"myScript.sqf","BIS_fnc_execVM",true,true] spawn BIS_fnc_MP;</code> | |||
Or transfer code as parameter (not recommended) like that: | |||
<code><nowiki>[</nowiki>"{hint "Hello World!";}","BIS_fnc_spawn",true,true] spawn BIS_fnc_MP;</code> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
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Revision as of 18:02, 2 April 2013
Function syntax in Take On Helicopters differs, see BIS_fnc_MP (Take On Helicopters) for details.
Description
- Description:
- Send function for remote execution (and executes locally if conditions are met) .
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [params, functionName, target, isPersistent] spawn BIS_fnc_MP;
- Parameters:
- params: Anything - function arguments
- functionName: String - function name
- target:
Examples
- Example 1:
["Imma spamming your log!","BIS_fnc_log"] spawn BIS_fnc_MP;
Logs a message for every player who's currently joined.- Example 2:
[["Hello World"],"BIS_fnc_guiMessage",nil,true] spawn BIS_fnc_MP;
Send a message containing "Hello World" to every player, including the ones who joins later using JIP.
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 2 April, 2013
- Fireball
-
Note that the function you provide as argument is *not* transferred to the remote client or server.
You will have to use functions either
a) defined in global namespace
b) define functions both on server and client code if you separate it using conditions on isServer or local player
c) pre-defined BIS functions
You can also execute scripts remotely like this:
["myScript.sqf","BIS_fnc_execVM",true,true] spawn BIS_fnc_MP;
Or transfer code as parameter (not recommended) like that:["{hint "Hello World!";}","BIS_fnc_spawn",true,true] spawn BIS_fnc_MP;