allowDamage: Difference between revisions
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AgentRev01 (talk | contribs) m (Added note about HandleDamage) |
Killzone Kid (talk | contribs) (corrected locality, note added to the description) |
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|1.00|= | |1.00|= | ||
|arg= | |arg= local |= MPARGUMENTS | ||
|eff= | |eff= global |= MPEFFECTS | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Allow or prevent an object being damaged (or injured, or killed). |= | | Allow or prevent an object being damaged (or injured, or killed). | ||
NOTE: Command has to be executed where object is [[local]] and as long as object does not change locality the effect of this command will be global. If object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect. The command does not prevent object from taking scripted damage such as [[setDamage]] or [[setHit]] |= | |||
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[setDamage]], [[setHit]] |= SEEALSO | ||
|mp=This command only works locally and must be run on all machines to have global affect. |= MPBEHAVIOUR | |mp=This command only works locally and must be run on all machines to have global affect. |= MPBEHAVIOUR |
Revision as of 20:11, 2 September 2013
Description
- Description:
- Allow or prevent an object being damaged (or injured, or killed). NOTE: Command has to be executed where object is local and as long as object does not change locality the effect of this command will be global. If object changes locality, the command needs to be executed again on the new owner's machine to maintain the effect. The command does not prevent object from taking scripted damage such as setDamage or setHit
- Multiplayer:
- This command only works locally and must be run on all machines to have global affect.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player allowDamage false
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on September 2, 2013
- AgentRev
-
_object allowDamage false
has the same effect as_object addEventHandler ["HandleDamage", {false}]