addMissionEventHandler: Difference between revisions
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Killzone Kid (talk | contribs) (namespace note) |
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|p2= type: [[String]] |= PARAMETER2 | |p2= type: [[String]] |= PARAMETER2 | ||
|p3= command: [[Code]] or [[String]] | |p3= command: [[Code]] or [[String]] - Is always executed in [[missionNamespace]] |= PARAMETER3 | ||
| [[Number]] - The index of the currently added mission event handler is returned. |= RETURNVALUE | | [[Number]] - The index of the currently added mission event handler is returned. |= RETURNVALUE |
Revision as of 14:50, 20 October 2013
Description
- Description:
- Adds mission event handler. Every event will create an array named _this, which contains specific information about the particular event. Available mission event handlers:
"loaded"
"ended"
"draw3D" - Groups:
- Uncategorised
Syntax
- Syntax:
- addMissionEventHandler [type, command]
- Parameters:
- [type, command]: Array
- type: String
- command: Code or String - Is always executed in missionNamespace
- Return Value:
- Number - The index of the currently added mission event handler is returned.
Examples
- Example 1:
_id = addMissionEventHandler ["ended",{_this exec "missionEnded.sqs"}];
Additional Information
Notes
-
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Notes
- Posted on March 3, 2013 - 16:34
- Druid
- There is only one type at this time:
ended - It is triggered when the mission is successfuly ended. In variable _this is stored type of the end ("end1","end2", etc.).