addMPEventHandler: Difference between revisions

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(accepts string as well as code)
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| unitName '''addMPEventHandler''' ["event", {action}];  |= Syntax
| unitName '''addMPEventHandler''' [type, command];  |= Syntax


|p1= unitName: [[Object]] |=  
|p1= unitName: [[Object]] - object to monitor |=  
|p2= event: [[String]]|=
|p2= type: [[String]] - event handler name |=
|p3= action: [[Code]]|=
|p3= command: [[String]] or [[Code]] - code to execute|=


| [[Number]] or [[Nothing]] |= Return value
| [[Number]] or [[Nothing]] |= Return value

Revision as of 08:54, 4 January 2014

Hover & click on the images for description

Description

Description:
The format of handler is [type,command]. Check scripting topic Event handlers for more information. The index of the current handler is returned.
Groups:
Uncategorised

Syntax

Syntax:
unitName addMPEventHandler [type, command];
Parameters:
unitName: Object - object to monitor
type: String - event handler name
command: String or Code - code to execute
Return Value:
Number or Nothing

Examples

Example 1:
_index = player addMPEventHandler ["mpkilled", {Null = _this execVM "playerkilled.sqf";}];

Additional Information

See also:
EventHandlers listremoveMPEventHandlerremoveAllMPEventHandlers

Notes

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Notes

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