assignCurator: Difference between revisions
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Killzone Kid (talk | contribs) (example) |
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|x1= <code>player assignCurator myCurator;</code>|= EXAMPLE1 | |x1= <code>[[player]] [[assignCurator]] myCurator;</code>|= EXAMPLE1 | ||
|x2= <code>_curatorObj = [[createGroup]] [[sideLogic]] [[createUnit]] [ | |||
"ModuleCurator_F", | |||
[0,0,0], | |||
[], | |||
0, | |||
"NONE" | |||
]; | |||
_playerServerUnit [[assignCurator]] _curatorObj;</code>|= EXAMPLE2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 18:28, 18 February 2014
Description
- Description:
- Assign player as curator. Two players cannot act as one curator.
- Multiplayer:
- Can be executed only on server
- Groups:
- Uncategorised
Syntax
- Syntax:
- player assignCurator curatorObj
- Parameters:
- player: Object
- curatorObj: Object - Curator module.
- Return Value:
- Nothing
Examples
- Example 1:
player assignCurator myCurator;
- Example 2:
_curatorObj = createGroup sideLogic createUnit [ "ModuleCurator_F", [0,0,0], [], 0, "NONE" ]; _playerServerUnit assignCurator _curatorObj;
Additional Information
- See also:
- CuratorunassignCurator
Notes
-
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