BIS fnc runLater: Difference between revisions
Jump to navigation
Jump to search
m (Generated by BIS_fnc_exportFunctionsToWiki) |
(Created page with "{{Function|= Comments ____________________________________________________________________________________________ | arma3 |= Game name |1.14|= Game version ________________...") |
||
Line 1: | Line 1: | ||
{{Function|= Comments | {{Function|= Comments | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 5: | Line 4: | ||
| arma3 |= Game name | | arma3 |= Game name | ||
|1. | |1.14|= Game version | ||
____________________________________________________________________________________________ | |||
| Stack code/function that should be run later, after some time/frames or/and custom condition |= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | param call [[BIS_fnc_loop]]; |= Syntax | ||
|p1= Unique Id : [[String]] |= Parameter 1 | |||
|p2= Code/function that is executed later : [[Code, String]] |= Parameter 2 | |||
|p3= The timer value (can be in seconds or frames) : [[Number]] |= Parameter 3 | |||
|p4= The timer type, can be "seconds" or "frames" : [[String]] |= Parameter 4 | |||
|p5= The custom condition, code is only executed if timer is validated and condition is met : [[Code]] |= Parameter 5 | |||
| [[Nothing]] |= Return value | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>//Hints current game time in the next frame after 5 seconds have passed | |||
["uniqueId", { hint str time; }, 5] call BIS_fnc_runLater;</code> |= | |||
| < | |x2= <code>//Hints current game time in the next frame after 120 frames have passed | ||
["uniqueId", { hint str time; }, 120, "frames"] call BIS_fnc_runLater;</code> |= | |||
| | |x3= <code>//Hints current game time in the next frame after BIS_variable is assigned | ||
["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }] call BIS_fnc_runLater;</code> |= | |||
| |= | |x4= <code>//Hints current game time in the next frame after 5 seconds have passed and BIS_variable is assigned | ||
["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }] call BIS_fnc_runLater;</code> |= | |||
| | |x5= <code>//Hints current game time in the next frame | ||
["uniqueId", { hint str time; }] call BIS_fnc_runLater;</code> |= | |||
_______________________________________________________________________________________ | |||
| |= See also | | |= See also | ||
Line 59: | Line 49: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category: | |||
[[Category: | [[Category:Arma 3:_Functions|log]] | ||
[[Category: | [[Category:Take_On_Helicopters:_Functions|log]] | ||
[[Category:Function Group: Debug|log]] |
Revision as of 12:49, 24 March 2014
Description
- Description:
- Stack code/function that should be run later, after some time/frames or/and custom condition
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- param call BIS_fnc_loop;
- Parameters:
- Unique Id : String
- Code/function that is executed later : Code, String
- The timer value (can be in seconds or frames) : Number
- The timer type, can be "seconds" or "frames" : String
- The custom condition, code is only executed if timer is validated and condition is met : Code
- Return Value:
- Nothing
Examples
- Example 1:
//Hints current game time in the next frame after 5 seconds have passed ["uniqueId", { hint str time; }, 5] call BIS_fnc_runLater;
- Example 2:
//Hints current game time in the next frame after 120 frames have passed ["uniqueId", { hint str time; }, 120, "frames"] call BIS_fnc_runLater;
- Example 3:
//Hints current game time in the next frame after BIS_variable is assigned ["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }] call BIS_fnc_runLater;
- Example 4:
//Hints current game time in the next frame after 5 seconds have passed and BIS_variable is assigned ["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }] call BIS_fnc_runLater;
- Example 5:
//Hints current game time in the next frame ["uniqueId", { hint str time; }] call BIS_fnc_runLater;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note