selectionPosition: Difference between revisions

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(MP argument, formatting)
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| Search for selection in the object model (first in the memory level, then in geometry LODs).
| Search for selection in the object model (first in the memory level, then in geometry LODs).


<br>Returns position in model space. In A1 it returns the initial position of the selection, in A2/3 position of the selection (e.g. when it is animated).
<br>Returns position in model space. In A1 it returns the initial position of the selection, in A2/3 position of the selection (e.g. when it is animated). If a selection does not exist [0,0,0] is returned. |= Description
 
<br>If a selection does not exist [0,0,0] is returned. |= Description
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Render Time Scope Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 18:23, 19 August 2014

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Search for selection in the object model (first in the memory level, then in geometry LODs).
Returns position in model space. In A1 it returns the initial position of the selection, in A2/3 position of the selection (e.g. when it is animated). If a selection does not exist [0,0,0] is returned.
Groups:
Uncategorised

Syntax

Syntax:
object selectionPosition selectionName
Parameters:
object: Object
selectionName: String
Return Value:
Array - [x,y,z] relative position in model space

Examples

Example 1:
_inModelPosition = player selectionPosition "head_hit";
Example 2:
_inModelPosition = player selectionPosition "pelvis";
Example 3:
_inModelPosition = player selectionPosition "head";
Example 4:
_inModelPosition = player selectionPosition "camera";

Additional Information

See also:
modelToWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on January 5, 2007 - 12:24
Giova
To know more selections simply create an eventHandler damage on an object.

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