forceRespawn: Difference between revisions
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|1.04|= Game version  | |1.04|= Game version  | ||
|arg=   | |arg= local |= Arguments in MP  | ||
|eff= global |= Effects in MP  | |eff= global |= Effects in MP  | ||
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| [[playerRespawnTime]], [[setPlayerRespawnTime]]|= SEEALSO    | | [[playerRespawnTime]], [[setPlayerRespawnTime]]|= SEEALSO    | ||
|  | | |= MPBEHAVIOUR    | ||
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Revision as of 13:17, 3 September 2014
Description
- Description:
 - Forces unit to respawn. The effect as if the player pressed RESPAWN button in the game pause menu only there is no "so and so was killed" message.
 - Groups:
 - Uncategorised
 
Syntax
Examples
- Example 1:
 forceRespawn player;
Additional Information
- See also:
 - playerRespawnTimesetPlayerRespawnTime
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note