playableUnits: Difference between revisions
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This command does not include dead players awaiting respawn. | This command does not include dead players awaiting respawn. | ||
</dd> | |||
</dl> | |||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on December 23, 2014 - 23:13 (UTC)</dd> | |||
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt> | |||
<dd class="note"> | |||
To get a list of all player-controlled units: | |||
<code>_allPlayers = []; | |||
{ | |||
[[if]] ([[isPlayer]] _x) [[then]] | |||
{ | |||
_allPlayers [[pushBack]] _x; | |||
}; | |||
}[[forEach]] [[playableUnits]];</code> | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
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Revision as of 00:13, 24 December 2014
Description
- Description:
- Return a list of playable units (occupied by both AI or players) in a multiplayer game.
- Groups:
- Uncategorised
Syntax
- Syntax:
- playableUnits
- Return Value:
- Array
Examples
- Example 1:
{_x groupChat "I'm a playable unit.";} foreach playableUnits;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 13, 2009 - 11:35
- Killswitch
- In single-player missions, this command will return an empty array.
Bottom Section
- Posted on July 1, 2014 - 16:31 (UTC)
- AgentRevolution
- This command does not include dead players awaiting respawn.
- Posted on December 23, 2014 - 23:13 (UTC)
- DreadedEntity
-
To get a list of all player-controlled units:
_allPlayers = []; { if (isPlayer _x) then { _allPlayers pushBack _x; }; }forEach playableUnits;