displayRemoveEventHandler: Difference between revisions
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<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on April 19, 2015 - 21:25 (UTC)</dd> | |||
<dt class="note">[[User:IT07|IT07]]</dt> | |||
<dd class="note"> | |||
If you for example used this code to add the eventHandler: | |||
<code>_myEH = (findDisplay 46) displayAddEventHandler ["KeyDown", "hint str _this"];</code> | |||
Then this would be the correct code to remove that eventHandler again: | |||
<code>(findDisplay 46) displayRemoveEventHandler ["KeyDown", _myEH];</code> | |||
Thank you BIS for explaining this "very clear and noob-friendly".... *COUGHS LOUD* | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 22:25, 19 April 2015
Description
- Description:
- Remove a given event handler from the given display.
- Groups:
- Uncategorised
Syntax
- Syntax:
- display displayRemoveEventHandler [handler name,id]
- Parameters:
- display: Display -
- [handler name,id]: Array -
- Return Value:
- Nothing
Examples
- Example 1:
(example)
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on April 19, 2015 - 21:25 (UTC)
- IT07
-
If you for example used this code to add the eventHandler:
_myEH = (findDisplay 46) displayAddEventHandler ["KeyDown", "hint str _this"];
Then this would be the correct code to remove that eventHandler again:(findDisplay 46) displayRemoveEventHandler ["KeyDown", _myEH];
Thank you BIS for explaining this "very clear and noob-friendly".... *COUGHS LOUD*