objectFromNetId: Difference between revisions
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Killzone Kid (talk | contribs) mNo edit summary |
Killzone Kid (talk | contribs) (see also) |
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| [[netId]] |= SEEALSO | |[[groupFromNetId]], [[netId]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 15:53, 9 May 2015
Description
- Description:
- Get object with given unique ID.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
objectFromNetId "2:3"
Additional Information
- See also:
- groupFromNetIdnetId
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on April 2, 2015 - 10:54 (UTC)
- Killzone Kid
-
objectFromNetId in SP is objNull. Here is the function that will give you universal objectFromNetId that works both in SP and MP (needs KK_fnc_netId from this page netId)
KK_fnc_objectFromNetId = { if (isMultiplayer) exitWith {objectFromNetId _this}; if (typeName _this != "STRING" || isNil "KK_globIDs") exitWith {objNull}; private "_i"; _i = KK_globIDs find _this; if (_i < 0) exitWith {objNull}; KK_globIDs select (_i + 1) }; //example hint str ("0:1" call KK_fnc_objectFromNetId);