drawRectangle: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(correction)
m (updated note)
Line 68: Line 68:
""
""
];
];
}];</code>
}];</code><BR>
<BR><BR>
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.


<!-- Note Section END -->
<!-- Note Section END -->

Revision as of 22:31, 7 July 2015

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Draw a Rectangle on the map.
Groups:
Uncategorised

Syntax

Syntax:
map drawRectangle [c, a, b, angle, colour, fill]
Parameters:
map: Control
c: Array - centre of rectangle Position2D, Position3D, Object
a: Number - 1/2 width of rectangle (in metres)
b: Number - 1/2 height of rectangle (in metres)
angle: Number - angle of rotation
colour: Array - border colour [r,g,b,a]. If you are planning on using texture, set colour to white [1,1,1,1]
fill: String - fill texture file or Procedural_Textures. Note that the file texture will not rotate with rectangle, use drawIcon for that.
Return Value:
Nothing

drawRectangle.jpg

Examples

Example 1:
_ctrl drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ];
Example 2:
_ctrl drawRectangle [ player, 10, 20, getDir player, [1,1,1,1], "#(rgb,8,8,3)color(1,0,0,1)" ];

Additional Information

See also:
drawArrowdrawEllipsedrawIcondrawLine

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on March 22, 2014
Waffle SS.
Map example: (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw",{ (_this select 0) drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ]; }];
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.

Bottom Section