canAddItemToVest: Difference between revisions
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| [[Boolean]] |= RETURNVALUE | | [[Boolean]] |= RETURNVALUE | ||
|x1= <code>_item = "HandGrenade"; | |||
|x1= <code> | _fits = [[player]] [[canAddItemToVest]] _item; | ||
[[if]] (_fits) [[then]] { | |||
[[player]] [[addItemToVest]] _item; | |||
} [[else]] { | |||
</code>|= EXAMPLE1 | [[hint]] "no room!"; | ||
};</code>|= EXAMPLE1 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 12:06, 23 October 2015
Description
- Description:
- Checks if given object can be stored into soldier's vest.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_item = "HandGrenade"; _fits = player canAddItemToVest _item; if (_fits) then { player addItemToVest _item; } else { hint "no room!"; };
Additional Information
Notes
-
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