captiveNum: Difference between revisions
| Killzone Kid (talk | contribs) mNo edit summary | Killzone Kid (talk | contribs)   (example) | ||
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| |p3= |= PARAMETER3   | |p3= |= PARAMETER3   | ||
| | [[Number]] |= RETURNVALUE   | | [[Number]] - anything from 0 to value set by [[setCaptive]] alt syntax. A non zero value means [[captive]]. |= RETURNVALUE   | ||
| |x1= <code>_captivity = [[captiveNum]] _unit;</code>|= EXAMPLE1   | |x1= <code>_captivity = [[captiveNum]] _unit;</code>|= EXAMPLE1   | ||
| |x2= <code>_unit [[setCaptive]] 1024; | |||
| [[hint]] [[str]] [[captiveNum]] _unit; //1024</code>|= EXAMPLE1  | |||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 22:51, 30 November 2015
Description
- Description:
- Checks whether the unit is a captive. If the unit is a vehicle, its commander is checked instead. If a unit's captivity level was set as a Boolean, then the returned number is either 0 (for false) or 1 (for true).
- Groups:
- Uncategorised
Syntax
- Syntax:
- captiveNum unit
- Parameters:
- unit: Object
- Return Value:
- Number - anything from 0 to value set by setCaptive alt syntax. A non zero value means captive.
Examples
- Example 1:
- _captivity = captiveNum _unit;
- Example 2:
- _unit setCaptive 1024; hint str captiveNum _unit; //1024
Additional Information
- See also:
- captivesetCaptive
Notes
- 
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